The shuttle flight deck for my Starship USS Johnston, viewed in UE5. Architecture was built in Maya, with layered materials and decals used extensively to implement final surfaces in Unreal. Substance Painter, Substance Designer, and ZBrush were used to produce textures.
A few of the more trivial props are modified from Unreal construction set assets to match the setting. I made the crates (because making crates is what environment artists do).