Professional Values
25 years in the game industry teaches one much, some the easy way, some the hard., Through it all I've come to place a premium on the following:
Visual Storytelling – I believe that game art is a form of illustration, and that its greatest value lies in its ability to communicate the underlying themes of an IP’s story.
Interdisciplinary Focus – Game art can't be made in a vacuum. It’s vital that good communications and a commitment to mutual problem-solving exist between art, design, programming, and QA.
Visual Consistency – I consider the maintenance of a coherent look-and-feel across the entirety of a project’s artwork is vital to its aesthetic sense. Ideally, all the work in a game should like like it’s been executed by a single artist. But at the same time…
Raising the Bar – Within the technical constraints of an engine, it’s imperative that an artist always seek new ways to enhance the quality of a game’s assets (be it through leveraging of existing tools, exploration of new ones, or simply heightening attention to detail).
Testing - If it doesn't work in the game, it isn't done.
Ownership - Whether it's a new asset or a bug, one has to take responsibility for seeing it through to correct implementation. Solutions that are deemed "good enough for now" invariably only come back to haunt one later.
General Interests
I'm a military history and hardware wonk, especially regarding WW2 and later (I know a freaky lot about aircraft in particular).
I've spent a lot of time helping with various dog shelters and rescue organizations.
I'm an avid reader of fiction. Mostly fantasy, though I'm up for the occasional foray into sci-fi and historical fiction.
Info
Currently located in Austin, TX.