Professional Values
I've been doing this a long time, and I've come to place a premium on the following:
Visual Storytelling – I believe that game art is a form of illustration, and that its greatest value lies in its ability to communicate the underlying themes of an IP’s story.
Visual Consistency – I consider the maintenance of a coherent look-and-feel across the entirety of a project’s artwork is vital to its aesthetic sense. Ideally, all the work in a game should like like it’s been executed by a single artist. But at the same time…
Raising the Bar – Within the technical constraints of an engine, it’s imperative that an artist always seek new ways to enhance the quality of a game’s assets (be it through exploitation of existing tools, exploration of new ones, or simply heightening attention to detail).
Interdisciplinary Focus – Art (and a good game) cannot be made in a vacuum. I believe it’s vital that good communications and a commitment to mutual problem-solving exist between art, design, programming, and ultimately QA.
Ownership - Whether it's a new asset or a bug, I believe it's important to take responsibility for seeing it through to correct implementation in the game. Solutions that are deemed "good enough for now" invariably only come back to haunt one later.
Interests
I'm a military history and hardware wonk, especially regarding WW2 and later. I know a freaky lot about aircraft in particular...
I'm a dog person, and have spent time helping with various shelters and rescue organizations.
I'm an avid reader of fiction. Mostly fantasy, though I'm up for the occasional foray into sci-fi and historical fiction.
Info
Currently located in Austin, TX.